Oh well, though. It's something. At least Microsoft is releasing PC games again - or re-releasing them, really, as they have here and with Rise of Nations: Extended Edition. It's a baby step, sure, but that's pretty damn impressive when the baby previously had no legs.
Fable AnniversaryAll new textures, models, and lighting were used to retell the story of the pioneering game where every character choice has a direct consequence. This is the definitive Fable experience for faithful fans and new players alike.
Fable Anniversary PC Game Direct Links are Here !
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Every game in the main Zelda series has consisted of three principal areas: an overworld which connects all other areas, in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice, can purchase equipment or complete side quests; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which can be essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the dungeon includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.
The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods.[3] After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[4]
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[20] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[21]
The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia collector's book, first released in Japan in December 2011.[41][42] Prior to its release, in a 2003 interview, series creator Shigeru Miyamoto confirmed the existence of an internal document which connected all the games, with series producer Eiji Aonuma later revealing in 2010 the confidential nature of this document, which only himself, Miyamoto, and the director of each game had access to.[43][44]
In-game content, marketing material, and developer statements once partially established a timeline of the released installments: the original The Legend of Zelda was followed by Zelda II: The Adventure of Link as a direct sequel, which takes place several years later;[45][46] A Link to the Past is a prequel to the previous two games,[47][48][49] and was followed by Link's Awakening;[50][51] Ocarina of Time is a prequel to A Link to the Past and takes the story many centuries back - according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War,[52][53] and was followed by Majora's Mask as a direct sequel, set a few months later;[54] Four Swords, upon its release, was considered the oldest tale in the series's chronology, predating Ocarina of Time;[55] The Wind Waker takes place in one of the parallel timelines that emerged from Ocarina of Time, more than a century later, in the "adult era";[56][57] Four Swords Adventures, upon its release, was considered to be a direct sequel to Four Swords, set sometime after its events;[55] The Minish Cap is a prequel to Four Swords, telling of the origins of villain Vaati and the creation of the Four Sword;[58] Twilight Princess takes place in another of the parallel timelines that emerged from Ocarina of Time, more than a century later, in the "child era";[56][57] Phantom Hourglass is a direct sequel to The Wind Waker,[59] and is followed by Spirit Tracks, which is set about a century later on a land far away from the setting of The Wind Waker.[60] Skyward Sword precedes Ocarina of Time, telling the story of the creation of the Master Sword.[61][62] A Link Between Worlds takes place six generations after A Link to the Past, and features the Triforce being reunited, and Ganon being resurrected;[63] Tri Force Heroes is a direct sequel to A Link Between Worlds, which takes place several years later;[64][65] Breath of the Wild takes place after all previous games in the series, without specifying a direct connection to any of the three timeline branches.[40]
On December 21, 2021, to celebrate 25th anniversary of the series, the Hyrule Historia art book was published by Shogakukan, which contained an official timeline of the fictional chronology of the series up to that point.[41] This timeline subsequently posits that following Ocarina of Time, it splits into three alternate routes: in one, Link fails to defeat Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening (A Link Between Worlds and Tri Force Heroes were released after the timeline), The Legend of Zelda and The Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to warn Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom). His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.[41]
In 2018, Nintendo revealed Breath of the Wild's timeline placement after all previous games in the series, without specifying a connection to any of the three timeline branches. Aonuma and Breath of the Wild director, Hidemaro Fujibayashi, justified the vague placement with the previous idea of keeping it open to players' imaginations.[40] Nintendo also moved Link's Awakening to take place before Oracle of Seasons and Oracle of Ages.[40] In November 2020, Nintendo released Hyrule Warriors: Age of Calamity, and marketed the game as a prequel to Breath of the Wild, being set 100 years before.[68] However, the events of Age of Calamity diverged from the backstory established in Breath of the Wild, creating an alternate timeline separate from it.[69]
Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most games require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. The name "Zelda" derives from the American novelist Zelda Fitzgerald.[70]
Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise. 2ff7e9595c
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